Howdy! this is my first IT Project in Scratch. the name of the project is “Catching Fruit”. it’s a catching game that needs a combination of quick-reaction time, strategy and precise monitoring. the game’s goals are simple. you have to win. in the game, the amount of fruits (in this case an apple) needed to be caught is fifteen. every time you catch an apple, your score increases by one. but beware! there’s a ladybug who’ll interfere with your objective. you have to avoid the ladybug at all costs! because if you do catch the ladybug, your score decreases by one. and when your score gets below zero… you’ll get a notification saying “YOU LOSE”. and of course, when you do win and reach fifteen scores, you’ll get a notification saying “TRIUMPH”, which basically means Win or victory. this game took me like 2-3 hours to make, aaand it’s made using scratch offline. also, this game has three backdrops, which includes the triumph (victory / win) backdrop, the you lose backdrop, and the main backdrop. I made this game when I was a first-year student a.k.a in seventh grade.